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Rules

  • Points: Three points behind the 19.9 arc, two points inside the arc, one point for free throws. Games are to thirty (30) points.
  • Time: Two ten-minute halves with a two-minute half-time. The clock runs continuously for the first ten minutes. A two-minute half time then occurs. In the second half the clock runs continuously until the last minute of play. With the last minute of play the clock will start and stop on dead balls and free throws. The clock begins when the ball is in bounded. Two time outs per team per game. A two-minute overtime will be played if the score is tied at the end of regulation. The team with the most points at the end of the overtime will be the winner.
  • General Rules: High school rules unless otherwise stated. No grace period allowed. May start with two players. No jewelry. Technical foul, not counted toward ejection. No dunking in warm-ups or in games. Arguing with the officials or scorekeeper will be a technical foul. Two (2) technical fouls in the same game is ejection. Technical fouls will be two (2) shots and the ball. Three (3) technical fouls by the same team in the same game will be forfeit. Fighting is a suspension for remainder of tournament for the player involved. After 5 team fouls shoot 1 and 1. After ten fouls shoot 2 shots. Dead ball on free throws (no rebound). Two halves with running clock except for the last minute of the final half.
  • Technical Fouls Player exhibiting unsportsman-like conduct will be given technical fouls at the referee’s discretion. A player given two (2) technical fouls must leave the game and will not play any longer in that game, but may play in subsequent games. Any team receiving its third technical foul will be disqualified from play and will forfeit any prizes or place in the tournament. No refunds will be given for any reason.
  • Substitutions - Player changes may be made on any dead ball. A new player MUST notify the referee of the player change and wait for the referee’s whistle before entering the game.
  • Resetting the Ball - After any change of the possession (stolen pass, missed or blocked shot, air ball, etc.) an offensive player must reset the ball by having possession of the ball anywhere behind the three point line. Once the player receives a pass or dribbles the ball past any point in the three point arc, the team may attempt to score.
  • Possession - Each game will begin with a coin flip. Tie situations and second half possession will be determined by a rolling alternate possession.

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501-327-1701
1701 Donaghey Ave.
Conway, AR 72032
ToadJam2008@gmail.com